DIABLO PREFIXES


PREFIXEFFECT
AMBER +17% to 18% resist all
ANGEL'S all spells are raised one level
ARCH-ANGEL'S all spells are raised two levels
AZURE +24% to +25% resist lightning
BENT -45% to -60% damage
BLESSED +91% to +105% armor
BLUE +10% to +18% resist lightning
BOUNTIFUL charges are tripled
BRASS -1 to -4 to hit
BRONZE +1 to +5 to hit
BRUTAL +81% to +90% damage
BURGUNDY +31% to +40% resist fire
CHAMPIONS +126% to 150% damage and +51 to 75 to hit
CLUMSY -45% to -65% damage and -1 to -5 to hit.
COBALT +41% to +50% resist lightning
CRIMSON +21% to +40% resist fire
CRYSTAL +41% to +50% resist magic
DEADLY +38% to +45% damage
DIAMOND +51% to 60% resist magic
DRAGON'S +51 to +60 mana
DRAKE'S +41 to +50 mana
DULL -20% to -40% damage and -4 to -5 to hit
EMERALD +41% to +50% resist all
FINE +20% to +30% armor
FROG'S -1 to -10 mana
GARNET +41% to +50% resist fire
GLORIOUS +71% to +90% armor
GODLY +171% to +200% armor
GOLD +25 to +27 to hit
GRAND +41% to +55% armor
HEAVY +51% to +65% damage
HOLY +151% to +170% armor
HYDRA'S +81 to +100 mana
HYENA'S -11 to -25 mana
IRON +6 to +8 to hit
IVORY +31% to +40% resist magic
JADE +21% to +30% resist all
JAGGED +20% to +35% damage
KING'S +151% to +175% damage and +76 to +100 to hit
KNIGHTS +100% to +105% damage and +31 to +40 to hit
LAPIS +31% to +40% resist lightning
LORD'S +81% to +95% damage and +21 to +30 to hit
MASSIVE +96% to +110% damage
MASTER'S +105% to +115% damage and +41 to +50 to hit
MERCILESS +151% to +175% damage
METEORIC +61 to +80 to hit
MITHRIL +41% to +60 to hit
OBSIDIAN +35-37% resist all
PEARL +21% to +30% resist magic
PLATINUM +31 to +40 to hit
PLENTIFUL charges doubled
RED +15% resist fire
RUBY +51% to +60% resist fire
RUSTED -25% to -50% armor
RUTHLESS +126% to +150% damage
SAINTLY +111% to +130% armor
SAPPHIRE +51% to +60% resist lightning
SAVAGE +111% to +114% damage
SERPENT'S +30 to +35 mana
SHARP +20% to +35% damage and +1 to +5 to hit.
SILVER +16 to +20 to hit
SNAKE'S +21 to +30 mana
SOLDIER'S +66% to +80% damage and +16 to +20 to hit
SPIDER'S +10 to +15 mana
STEEL +11 to +15 to hit
STRANGE +101 to +150 to hit
STRONG +31% to +35% armor
STURDY +20% to +30% armor
TIN -6 to -10 to hit
TOPAZ +10% to +15% resist all
USELESS -80% damage
VALIANT +56% to +70% armor
VULNERABLE -51% to -100% armor
WARRIOR'S+51% to +65% damage and +11 to +15 to hit
WEAK -30% damage
WEIRD +81 to +100 to hit
WHITE +10% to +20% resist magic
WYRM'S+61 to +80 mana





HELLFIRE PREFIXES


PREFIXEFFECT
CRYSTALLINE +200-236% damage, low durability
DOPPELGANGER'S occasionally creates a duplicate of the monster being hit
JESTER'S inflicts random 0-500% damage





DIABLO SUFFIXES


SUFFIXEFFECT
ABSORPTION-3 hit points per enemy hit
ACCURACY+13 dex
THE AGESindestructible
ATROPHY-1 to -5 dex
BALANCEfaster hit recovery
BASHINGdamages the target's armor 8 to 24 ac per turn
THE BATadds 3% damage to your mana
THE BEARknocks target back a square
BLOODadds 5% of damage done to hp
BRILLIANCE+11 to +15 magic
BRITTLENESS-26% to -75% durability
BURNINGadditional fire arrow attack that does 1 to 16 fire damage
CARNAGE+14 to +16 damage
CORRUPTIONlose all of your mana
CRAFTMANSHIP+52% to +100% durability
THE CRUSADERS50% of the previous attack's damage is added to the next one
THE DARK-4 squares of light
DEXTERITY+1 to +6 dex
THE EAGLE+21 to +30 hp
FIREadditional fire arrow attack that does 1 to 6 fire damage
FLAMEadditional fire arrow attack that does 1 to 3 fire damage
THE FOOL-7 magic
THE FOX+10 to +15 hp
FRAGILITYdurability = 1
THE GIANTS+16 to +18 strength
GORE+10 to +12 damage
HARMONYfastest hit recovery
HASTEfastest attack
HEALTH-1 damage per enemy attack
THE HEAVENS+12 to +15 to all stats
THE JACKAL-1 to -10 hp
THE JAGUAR+18 to +20 hp
THE LEECH3% of damage done to life
LIFE-4 damage per enemy attack
LIGHT+2 squares light
LIGHTNINGadditional lightning arrow attack that does 1 to 10 lightning damage
THE LION+55 hp
MAGIC+1 to +5 magic
THE MAMMOTH+61 to +80 hp
MANYhigh durability (bows)
MIGHT+6 to +10 str
THE MIND+6 to +10 magic
THE MOON+4 to +7 all stats
THE NIGHT-2 squares light
OSMOSIS-6 damage per enemy attack
PAIN+4 damage per enemy attack
PARALYSIS-6 to -10 dex
PERFECTION+21 to +30 dex
PIERCINGeach attack takes 2 to 6 ac from the target
THE PIT-1 to -5 all stats
PLENTYhigh durability (for bows)
POWER+11 to +15 str
PRECISION+16 to +20 dex
PROTECTION-2 damage per enemy attack
PUNCTURINGtakes 4 to 12 ac away from target per attack
QUALITY+1 to +2 damage
RADIANCE+4 squares of light
READINESSfaster attack
SHOCKadditional lightning arrow attack that does 1 to 6 lightning damage
SKILL+6 to +10 dex
THE SKY+1 to +3 all stats
SLAUGHTER+17 to +20 damage
SLAYING+17 to +20 damage
SORCERY+16 to +20 magic
SPEEDfaster attack
SPIKES1 to 10 damage to the attacker; every attack
STABILITYfaster hit recovery
THE STARS+8 to +11 all stats
STRENGTH +1 to +5 str
STURDINESS+26% to +50% durability
SWIFTNESSfast attack
TEARS +1 damage per enemy attack
THE THIEFhalf damage from traps
THORNS1 to 6 damage to the attacker; every attack
THUNDERadditional lightning arrow attack that does 1 to 20 lightning damage
THE TIGER+45 to +50 hp
THE TITAN+21 to +30 str
TROUBLE-6 to -10 all stats
THE VAMPIRE5% of damage of every attack added to mana
VIGOR+16 to +20 vit
VILENESStarget does not heal
VITALITY+1 to +5 vit
THE VULTURE-11 to -25 hp
WEAKNESS-1 to -5 str
THE WHALE+81 to +100 hp
WIZARDY+21 to +30 magic
THE WOLF+30 to +40 hp
ZEST+6 to +10 vit
THE ZODIAC+16 to +20 all stats





HELLFIRE SUFFIXES


SUFFIXEFFECT
DECAYat first, weapon does +200-300% damage, then decays to -100% and breaks
DEVASTATIONoccasionally inflicts triple damage
JESTERcasts random spells - Teleport, Town Portal, Guardian, Firebolt, Fireball, Lightning, Chain Lightning, Apocalypse, or Stone Curse
MANAMana ball level increases
PERILx2 damage to monsters, and x1 damage to you






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Last modified: May 6, 2005
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